A Code.org lesson in which students work with survey data, clean errors in a spreadsheet, save data as CSV, upload it to AI Lab, train a machine-learning model and document the model. The lesson emphasises data quality and judgement in preparing data…
This interactive game is an educational twist on the classic "Hangman" format. Players are challenged to identify five fundamental characteristics that define authentic learning: Collaborative, Reflective, Contextual, Interdisciplinary, and…
This interactive educational quiz has been developed on the Kahoot! platform with the purpose of assessing and reinforcing knowledge regarding the principles of Authentic Learning. The quiz focuses on the core characteristics that define authentic…
Hedy is a textual programming language designed for learning, using a gradual syntax approach. It starts with simple commands and adds complexity level by level.
An interactive JavaScript microsimulation of traffic flow. While it includes no scenarios itself, potential scenarios involve traffic flow, car-following behaviour and lane-changing behaviour. The project can also generate vehicle trajectory and…
OpenStreetMap (OSM) is a free, editable map of the world, built by volunteers. It can be used to teach geographic information systems (GIS), data collection, and collaborative work.
A practical online package for schools that includes an interactive cyberbullying simulator, primary and secondary digital lesson plans, a student step-by-step support guide, other OERs and an online training programme for educators and school staff.…
Scratch pioneered block-based programming, enabling young people to learn to code creatively and interactively. Creating Scratch projects fosters the development of computational and creative thinking skills that are critical for future success:…
English escape room where students solve short inclusion-focused challenges to collect five keys and unlock the exit, learning gender-inclusive practices for the CS classroom through quick tasks and instant feedback.
The RoboGirls project introduces a gamified career choice simulator aimed at inspiring girls aged 9-17 to explore STEM professions. Through problem-based learning scenarios, it encourages interest in Computer Engineering, Applied Mathematics,…