This interactive educational quiz has been developed on the Kahoot! platform with the purpose of assessing and reinforcing knowledge regarding the principles of Authentic Learning. The quiz focuses on the core characteristics that define authentic…
This interactive game is an educational twist on the classic "Hangman" format. Players are challenged to identify five fundamental characteristics that define authentic learning: Collaborative, Reflective, Contextual, Interdisciplinary, and…
An interactive, narrative-driven game where players must navigate various "horror" scenarios caused by poor data management. The resource highlights common pitfalls like lack of backups, poor file naming, and metadata omissions through a series of…
An interactive game developed by the University of Cyprus under CYberSafety IV. It presents questions and realistic scenarios related to GDPR and personal-data protection, allowing users to test their understanding of privacy decisions and compare…
Hedy is a textual programming language designed for learning, using a gradual syntax approach. It starts with simple commands and adds complexity level by level.
English escape room where students solve short inclusion-focused challenges to collect five keys and unlock the exit, learning gender-inclusive practices for the CS classroom through quick tasks and instant feedback.
An interactive JavaScript microsimulation of traffic flow. While it includes no scenarios itself, potential scenarios involve traffic flow, car-following behaviour and lane-changing behaviour. The project can also generate vehicle trajectory and…
OpenStreetMap (OSM) is a free, editable map of the world, built by volunteers. It can be used to teach geographic information systems (GIS), data collection, and collaborative work.
A live educational tool developed by the University of Cyprus within CYberSafety V. Users can paste privacy-policy text or provide a URL, and the tool analyses the policy against GDPR-related requirements, producing a visual compliance report,…
The RoboGirls project introduces a gamified career choice simulator aimed at inspiring girls aged 9-17 to explore STEM professions. Through problem-based learning scenarios, it encourages interest in Computer Engineering, Applied Mathematics,…