An article which reviews informatics education in European primary and secondary schools using over 180 academic and policy sources.
It examines how informatics is currently implemented (including curricula, teaching methods, and policies). Emphasis…
The Informatics for All coalition was created to advocate for the inclusion of Informatics as a foundational discipline in schools across Europe. Its purpose is to give due recognition to Informatics as an essential foundational discipline for…
A Code.org AI Discoveries lesson in which students research ethical issues in artificial intelligence and collaboratively develop principles for a class AI Code of Ethics. The lesson addresses bias, accessibility, social impacts and the human…
A 30-minute CS Unplugged lesson using a card-based magic trick to introduce parity and error detection. Learners reason about rows, columns, odd/even patterns and extra parity bits to identify a changed card and connect the activity to reliable…
A CS Unplugged unit in which learners physically use sorting networks to order values and investigate how multiple comparisons can happen in parallel. The resource connects algorithm efficiency, decomposition, patterns and parallel processing with…
A CS Unplugged topic unit that introduces binary representation using hands-on and cross-curricular activities. Learners explore how two-state digits represent numbers and other digital information, with lessons and extensions connecting binary to…
A two-lesson unit introducing AI and machine learning through discussion and hands-on model training with micro:bit CreateAI. Students collect movement data, train and test a machine-learning model, and learn that models match new data to patterns…
A six-lesson unit supporting the transition from block-based programming to Python using familiar micro:bit projects. Learners create a name badge, animation, emotion badge, step counter, nightlight and rock-paper-scissors game while developing…
A pair of extended design challenges for ages 11-16. Learners build a prototype tree-protection alert system using radio communication and an automated farming prototype using moisture sensing, connecting computing and electronics with Global Goal 15…
A two-activity design challenge for ages 11-16. Students prototype wireless environmental sensors for ocean monitoring and design an algorithm and autonomous prototype for responding to oil spills, connecting computing with Global Goal 14 (Life Below…