eFollowMe: gioco educativo sull’impronta digitale

Dublin Core

Title

eFollowMe: gioco educativo sull’impronta digitale

Subject

Impronta digitale, dati personali, privacy e comportamento online responsabile

Description

Gioco educativo tridimensionale sviluppato dalla University of Cyprus nell’ambito di CYberSafety. Studenti della secondaria di primo e secondo grado completano missioni su informazioni personali e decisioni online, comprendendo come le proprie azioni contribuiscono all’impronta digitale e alla reputazione online. Disponibile in greco.

Creator

University of Cyprus, within CYberSafety

Source

CYberSafety - A Better Internet for Children in Cyprus

Publisher

University of Cyprus / Cyprus Safer Internet Centre

Date

2019

Contributor

Cyprus Pedagogical Institute as CYberSafety coordinator

Rights

Free educational access. The CPI page does not state an open licence allowing redistribution of the game software.

Relation

CYberSafety educational games and digital-footprint education

Format

Interactive 3D educational game for Windows and Mac / web resource page

Language

Italiano

Type

Educational game / simulation

Coverage

Cyprus; lower and upper secondary education

Collection

Citation

University of Cyprus, within CYberSafety, “eFollowMe: gioco educativo sull’impronta digitale,” TinkerOER, accessed September 28, 2026, https://tinkeroer.ucd.ie/items/show/413.

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