eFollowMe: gioco educativo sull’impronta digitale
Dublin Core
Title
eFollowMe: gioco educativo sull’impronta digitale
Subject
Impronta digitale, dati personali, privacy e comportamento online responsabile
Description
Gioco educativo tridimensionale sviluppato dalla University of Cyprus nell’ambito di CYberSafety. Studenti della secondaria di primo e secondo grado completano missioni su informazioni personali e decisioni online, comprendendo come le proprie azioni contribuiscono all’impronta digitale e alla reputazione online. Disponibile in greco.
Creator
University of Cyprus, within CYberSafety
Source
CYberSafety - A Better Internet for Children in Cyprus
Publisher
University of Cyprus / Cyprus Safer Internet Centre
Date
2019
Contributor
Cyprus Pedagogical Institute as CYberSafety coordinator
Rights
Free educational access. The CPI page does not state an open licence allowing redistribution of the game software.
Relation
CYberSafety educational games and digital-footprint education
Format
Interactive 3D educational game for Windows and Mac / web resource page
Language
Italiano
Type
Educational game / simulation
Coverage
Cyprus; lower and upper secondary education
Software Item Type Metadata
Collection
Citation
University of Cyprus, within CYberSafety, “eFollowMe: gioco educativo sull’impronta digitale,” TinkerOER, accessed September 28, 2026, https://tinkeroer.ucd.ie/items/show/413.
