Browse Items (21 total)

  • Collection: Website

A Teaching with Europeana learning scenario designed for students aged 12-13. Learners investigate gender stereotypes in professional activities using Europeana resources, create GIFs and a gender-equality campaign poster, and reflect on how they can…

A guided lesson plan where students use coding skills in Sprite Lab to recount stories and describe characters.
Includes preparatory materials, lesson slides, character study programs, discussion prompts, and extension activities.

A Code.org AI Discoveries lesson in which students research ethical issues in artificial intelligence and collaboratively develop principles for a class AI Code of Ethics. The lesson addresses bias, accessibility, social impacts and the human…

A CS Unplugged topic unit that introduces binary representation using hands-on and cross-curricular activities. Learners explore how two-state digits represent numbers and other digital information, with lessons and extensions connecting binary to…

A CS Unplugged unit in which learners physically use sorting networks to order values and investigate how multiple comparisons can happen in parallel. The resource connects algorithm efficiency, decomposition, patterns and parallel processing with…

A 30-minute CS Unplugged lesson using a card-based magic trick to introduce parity and error detection. Learners reason about rows, columns, odd/even patterns and extra parity bits to identify a changed card and connect the activity to reliable…

A classroom activity in which students simulate public-key encryption by using public information to encode a message and a private key to decode it. The activity is designed for whole-class use and includes an interception scenario.

An 18-session/30-hour project-based curriculum designed for students age 12 to 14. It uses Scratch for game design and includes an overview, measurement strategy, lesson plans and a gradebook with formulas, alongside non-computer hands-on activities.

A lesson in which students age 10 to 14 explore moral dilemma scenarios, create their own scenarios and discuss possible outcomes. The lesson connects computing impacts with issues of bias, accessibility and decision-making in technology.

The gender-equality and anti-harassment committee of the Computer Science lab of Aix Marseille University was founded in 2018. Women of the committee are frequently involved in primary and secondary schools to present their research. They have also…
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