Browse Items (21 total)

  • Collection: Website

A Teaching with Europeana learning scenario designed for students aged 12-13. Learners investigate gender stereotypes in professional activities using Europeana resources, create GIFs and a gender-equality campaign poster, and reflect on how they can…

The gender-equality and anti-harassment committee of the Computer Science lab of Aix Marseille University was founded in 2018. Women of the committee are frequently involved in primary and secondary schools to present their research. They have also…

A two-activity design challenge for ages 11-16. Students prototype wireless environmental sensors for ocean monitoring and design an algorithm and autonomous prototype for responding to oil spills, connecting computing with Global Goal 14 (Life Below…

A pair of extended design challenges for ages 11-16. Learners build a prototype tree-protection alert system using radio communication and an automated farming prototype using moisture sensing, connecting computing and electronics with Global Goal 15…

A three-lesson unit for students between 11 and 14 years of age. Students learn about the importance of cyber security and ethical hacking, explore malware and strong passwords, and design and program a strong-password generator using the micro:bit.

A classroom activity in which students simulate public-key encryption by using public information to encode a message and a private key to decode it. The activity is designed for whole-class use and includes an interception scenario.

A 30-minute CS Unplugged lesson using a card-based magic trick to introduce parity and error detection. Learners reason about rows, columns, odd/even patterns and extra parity bits to identify a changed card and connect the activity to reliable…

A lesson in which students age 10 to 14 explore moral dilemma scenarios, create their own scenarios and discuss possible outcomes. The lesson connects computing impacts with issues of bias, accessibility and decision-making in technology.

A four-lesson unit for learners aged 11-14 in which students investigate sensory learning environments, evaluate sensory aids, and design and program a classroom sensory aid using the BBC micro:bit. The sequence combines user needs, pseudocode,…

A CS Unplugged unit in which learners physically use sorting networks to order values and investigate how multiple comparisons can happen in parallel. The resource connects algorithm efficiency, decomposition, patterns and parallel processing with…
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