Use of Robotics and inclusive practices in STEAM education
Dublin Core
Title
Use of Robotics and inclusive practices in STEAM education
Subject
STEAM (Science, Technology, Engineering, Arts, Mathematics) education, educational robotics, coding, and gender equality.
Description
A free, self-paced, online course for primary and secondary school teachers designed to provide the necessary knowledge and skills to implement inclusive and experiential STEAM activities in their lessons. The course combines theoretical and practical activities and includes a forum for discussion and collaboration among educators.
Creator
The RoboGirls project consortium, a collaborative effort funded by the European Commission's Erasmus+ programme.
Source
The RoboGirls project, "Empowering girls in STEAM through robotics and coding."
Publisher
RoboGirls project partners
Date
2022
Contributor
Partners organisations of the RoboGirls project consortium
Rights
Information about rights held in and over the resource.
The resource is an Open Educational Resource (OER). It is free to use, share, and adapt for educational purposes. Proper attribution to the RoboGirls project is required.
The resource is an Open Educational Resource (OER). It is free to use, share, and adapt for educational purposes. Proper attribution to the RoboGirls project is required.
Relation
Part of the RoboGirls project's "E-Learning Toolkit & Open Educational Resources (OERs)."
Format
Online course, e-learning platform (Moodle).
Language
English
Type
E-learning course, Massive Open Online Course (MOOC).
Identifier
RoboGirls-Teacher Professional Development Course
Coverage
This resource about the use of robotics and inclusive practices in STEAM education, is part of a project with a focus on Europe (Cyprus, Croatia, Greece, Spain, and Ireland) but is openly accessible to a global audience.
Online Training Item Type Metadata
Collection
Citation
The RoboGirls project consortium, a collaborative effort funded by the European Commission's Erasmus+ programme., “Use of Robotics and inclusive practices in STEAM education,” TinkerOER, accessed September 17, 2025, https://tinkeroer.ucd.ie/items/show/2.