Electronic and Online Games: Learning Proposal for Year 5

Dublin Core

Title

Electronic and Online Games: Learning Proposal for Year 5

Subject

Online games, PEGI, digital wellbeing, online safety and critical use of games

Description

A 40-page classroom-ready lesson package for Year 5. It includes nine activities, worksheets, teacher and student presentations, video resources, PEGI activities and tasks on safe purchasing, screen time, communication with strangers and responsible gaming. Available in Greek.

Creator

Anastasia Oikonomou, Christos Rousias, Nikolas Kanaris and Panayiota Chatzittofi, Cyprus Pedagogical Institute

Source

Curriculum for the Use of Digital Technologies for Learning - Digital Competence

Publisher

Cyprus Pedagogical Institute, Educational Technology Department

Date

Updated 23 October 2023

Contributor

CYberSafety project; Cyprus Pedagogical Institute

Rights

Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International (CC BY-NC-SA 4.0).

Usage Rights: May be shared and adapted for non-commercial purposes with attribution and ShareAlike.

Relation

Digital Competence learning proposals for Years 5 and 6; CYberSafety

Format

40-page PDF lesson package with worksheets, activities and supporting presentations

Language

Greek

Type

Lesson plan / activity pack / worksheets

Coverage

Cyprus; Year 5 primary education

Collection

Citation

Anastasia Oikonomou, Christos Rousias, Nikolas Kanaris and Panayiota Chatzittofi, Cyprus Pedagogical Institute, “Electronic and Online Games: Learning Proposal for Year 5,” TinkerOER, accessed September 28, 2026, https://tinkeroer.ucd.ie/items/show/90.

Output Formats