Electronic and Online Games: Learning Proposal for Year 5
Dublin Core
Title
Electronic and Online Games: Learning Proposal for Year 5
Subject
Online games, PEGI, digital wellbeing, online safety and critical use of games
Description
A 40-page classroom-ready lesson package for Year 5. It includes nine activities, worksheets, teacher and student presentations, video resources, PEGI activities and tasks on safe purchasing, screen time, communication with strangers and responsible gaming. Available in Greek.
Creator
Anastasia Oikonomou, Christos Rousias, Nikolas Kanaris and Panayiota Chatzittofi, Cyprus Pedagogical Institute
Source
Curriculum for the Use of Digital Technologies for Learning - Digital Competence
Publisher
Cyprus Pedagogical Institute, Educational Technology Department
Date
Updated 23 October 2023
Contributor
CYberSafety project; Cyprus Pedagogical Institute
Rights
Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International (CC BY-NC-SA 4.0).
Usage Rights: May be shared and adapted for non-commercial purposes with attribution and ShareAlike.
Usage Rights: May be shared and adapted for non-commercial purposes with attribution and ShareAlike.
Relation
Digital Competence learning proposals for Years 5 and 6; CYberSafety
Format
40-page PDF lesson package with worksheets, activities and supporting presentations
Language
Greek
Type
Lesson plan / activity pack / worksheets
Coverage
Cyprus; Year 5 primary education
PDF Item Type Metadata
Collection
Citation
Anastasia Oikonomou, Christos Rousias, Nikolas Kanaris and Panayiota Chatzittofi, Cyprus Pedagogical Institute, “Electronic and Online Games: Learning Proposal for Year 5,” TinkerOER, accessed September 28, 2026, https://tinkeroer.ucd.ie/items/show/90.
