Browse Items (10 total)

The RoboGirls project introduces a gamified career choice simulator aimed at inspiring girls aged 9-17 to explore STEM professions. Through problem-based learning scenarios, it encourages interest in Computer Engineering, Applied Mathematics,…

A free, self-paced, online course for primary and secondary school teachers designed to provide the necessary knowledge and skills to implement inclusive and experiential STEAM activities in their lessons. The course combines theoretical and…

A collection of lesson plans available in the e-learning platform of the RoboGirls project that can be used as practical learning resources and implemented with students.

An inclusive multimedia toolkit designed for educators to implement interdisciplinary STEAM programmes, focusing on environmental challenges and sustainable development.

STEAM4ALL Guide for educators brings a guide which is composed of resources for STEAM education, including among others, reading material and research STEAM reports, and good practices in the field of school education, pedagogical material, along…

This guide, part of the Blooming Toolkit, is a guide for teachers on how to design, implement, and evaluate classroom activities that help increase the participation of girls in STEAM subjects. It outlines a step-by-step process for teachers to…

A toolkit for educators and youth workers to conduct workshops and activities on reverse engineering. It includes guides for projects like making a smoke machine from a hairdryer and a vacuum cleaner from a plastic bottle. The toolkit also covers…

This toolkit provides the necessary equipment and guidance to run workshops on e-textiles. It teaches participants how to build electrical components using textiles and create mini-projects like a fabric button or a woven speaker.

This toolkit focuses on a creative approach to STEM through digital art. It provides guides for activities using tools like VR glasses, and other digital technologies to create projects related to robotic arts and digital sound.

This guide provides a collection of guidelines and best practices on how to design, implement, and evaluate a mentoring programme for women in STEAM. It is divided into three sections: the current state of women in STEAM in Europe, practical…
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