Browse Items (145 total)

  • Tags: guidelines

A 26-page professional learning module for pre-service and in-service teachers. It uses socially relevant challenges and real-world applications to teach computational-thinking concepts and skills. The module includes classroom-ready exercises,…

A complete teacher-training module that combines conceptual understanding of computational thinking with practical classroom design. It guides teachers through planning, testing and reflecting on computational-thinking approaches in primary…

A practical teacher guide developed through the Erasmus+ DRC project. It provides guidance and ideas for designing learning activities that develop learners’ digital skills across the curriculum, drawing on the DigComp areas of information and data…

This Council Recommendation:
aims to empower Europeans to develop basic, intermediate and advanced digital skills through education and training.
articulates the steps needed to promote digital competence development from early on and at all stages…

A Teaching with Europeana learning scenario designed for students aged 12-13. Learners investigate gender stereotypes in professional activities using Europeana resources, create GIFs and a gender-equality campaign poster, and reflect on how they can…

A practical online package for schools that includes an interactive cyberbullying simulator, primary and secondary digital lesson plans, a student step-by-step support guide, other OERs and an online training programme for educators and school staff.…

The Welcoming Schools project of the Human Rights Campaign Foundation aims to uplift school communities with critical tools to embrace family diversity, create LGBTQ+ and gender inclusive schools, prevent bias-based bullying, and support transgender…

A toolkit (in Italian) with lesson plans, activities, and resources to challenge gender stereotypes in upper secondary schools.

A research article that presents action research as a method for teachers to improve their own practice through systematic inquiry.

This toolkit focuses on a creative approach to STEM through digital art. It provides guides for activities using tools like VR glasses, and other digital technologies to create projects related to robotic arts and digital sound.
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